Coming October 24th, 2023 I Pre-Order Now I Cities: Skylines II Official Gameplay Trailer
If You Can Dream It, You Can Build It! 🏗️
👇Pre-orders now on PC, Xbox Series X|S, and PlayStation®5.👇
➤ https://www.paradoxinteractive.com/games/cities-skylines-ii/about
Coming October 24th, 2023🏗️
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Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
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Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/
“All footage captured in-game” is the PERFECT intro after all the speculations surrounding the announcement trailer. It seems like the overall AESTHETIC is a MASSIVE improvement to Cities Skylines I, which will hopefully bridge the current gap a bit between workshop-heavy custom-asset builds and fully vanilla builds, and bring an all new level of satisfaction to everyone – console players in particular!
October 24th CAN’T COME SOON ENOUGH – I can’t wait to create content in Cities Skylines II!
We can’t wait what you’ll be able to create in CS2 too haha!
Cool thing I noticed – a possibility to choose between EU and US theme. It might be for transit vehicles, but perhaps also roads and building types. If it’s the case, wow!
MAN. i just hope it doesnt end up like ksp2 where it wont run on many computers. the lod, the trees, the terrain EVERYTHING looks so much better. no more sillyness. it feels like a mature game! Im kind of excited about the road building tools- the better splining looks great!
@DOLLIN I’m a bit concerned about performance as well, but contrary to KSP2, here we actually get to see rich, working features months before release. At least I’m pretty convinced the Sim City killer is becoming even better ^^
@Anbi they have a lot of time before the game comes out so I’m sure they’ll be working on stuff until then
I chuckled when I noticed the skyscrapers at night switching between different LODs… and the lights being completely different, when they were moving camera closer to them V:
Holy moly!!! This looks AMAZING!! Those road tools?! 🤯 Seriously freaking excited to play this!
Honey, I’m excited for YOU to play too! Oh, and for me to play ☺️❤️
@Paige of Aquarius oh we’ll be right on it when it launches! 😄
I look forward to your City’s play.
OMG THE ROAD BUILDING TOOLS, we can finally figure out the gradients on the road….Lee Hawkins will be really happy!!
And waterpipes are Where they Belong😁
You guys are the developers that every game should have. You listen. The way you showed the integration of things that were 3rd party mods before, kinda blew me away. Hats off to all of you out there in Finland and around the world that make this happen!
👍👍
minus the money hungry DLC spam 🙂
@Stranger yeah but I think they really didn‘t know their game will explode like that in 2015 so they had to update their game with dlcs
@Stranger they are a business. It’s not that they re selling new useless skins everyweek like call of duty. Or ever car you want to drive costs 12/14€ (iracing)
@O Pai_fpv there exist games that do not bombard their players with dlc like cs1 does
All the modders from the first game should feel a huge sense of pride in their work being celebrated and recognized like this. The game feels familiar yet new and vastly improved under many aspects and i’m sure the modders will have a field day with this one aswell. I also appreciate the more realistic art direction of the game aswell as the bigger focus on building upgrades/extra modules. It looks as though it will be possible to make beautiful looking cities even in the base game aswell.
Beautiful trailer, really looking forward to the release. Once again a round of applause for the modding community.
Yeah and what about those cars in the bottom right corner at 00:12 ?
@Gary Gardner what about laying off the small bug you noticed in pre-release footage.
@Connor LinleyI watched on my phone and I thought it was like construction or road repair and I got excited 😢
Yeah, give them money
Every second of the trailer gave me goose bumps. The realism, the quality of life improvements, the upgradable buildings especially utilities…. looks like the devs really understand the fan base.
It did me too. Main developer paradox ceo Mariana Hallikeen gave us hope and this is the game I dream since 2010. Make simcity great again.
@Chester Holland Can’t wait to play it on Xbox. Looks amazing!! Hopefully the console version will have protected left turns at traffic lights.
Oh wow, the trams, the bridge building tool! Super excited!!! Cannot wait for the fence reveal trailer!! ❤
Wow actually brought a little tear to my eye. Looks beautiful and yes We all Make Cities! Thank you to the Devs, the Modders, the Creators and the community!
The scale improvement is insane, in cities 1 tall buildings don’t really feel tall, but the scale in cities II with the fact that you can expand your city massively in contrast to simcity for exemple is so good.
Yea I find that too but it’s impressive what you can do when you start focusing on the scale
Not to mention that some buildings had very weird proportions; adding workshop assets turned it even worse when using the zoning approach; you’d see 4 story buildings taller than a 10 story vanilla building. This is much more realistic and beautiful.
The cities still look pretty empty. If you look at the city they show at the end there aren’t any cims playing on the fields or walking around. Even in the other shots the cities they show look pretty dead
Theres ALOT more mid rise buildings.
that really helps in allowing alot better skylines.
Now can actually have it gradually build it’s way up to tall buildings instead of suburb, suburb aaaand 40 story building.
@Gary Gardner Stop complaing about pre-release, imagine complaing about a unfinished game.
Absolutely amazing. Words can’t describe how perfect Cities Skylines is, and how perfect the sequel seems to be
It appears they are doing exactly what they should with a sequel to an amazing game. Super stoked to play this!