Traffic AI I Feature Highlights #2 I Cities: Skylines II
Why do the citizens of your city make the decisions they do and how does that affect traffic simulation? In today’s Feature Highlights, we go over the improved Traffic AI. 🚗
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PLEASE HAVE THEM USE ALL LANES 🙏🙏🙏
this is the most meta comment ive ever seen
The best I can do is have them merge across two or more lanes blocking the rest of the traffic.
Oh shit, still logged in to main account. I bet they won’t notice
@TehFocus YOU’RE FIRED!
PLEASE HAVE THEM HAVE COLLISIONS 😈😈😈
All lanes usage + collision + higher vehicle limit spawning = PERFECTION
And proper multithreading!
I feel like if that’s all they announce here, it will be a disappointment. dynamic lane changing and car accidents have already been confirmed. I want to see some new reveals.
every fiitage they have shown has shown like 1/8th the cars as the first game…its making me very nervous
+ give way for emergency vehicles
@The OtterBon The only issue with simulating more traffic is that it puts a massive load of extra calculations on CPU’s. And then anyone who hasn’t got a strong enough CPU complains that the game runs too slow.
Paradox: now your roads will have car accidents.
Me: there won’t be any car accidents if there is no car traffic in my city.
Do you mean you want to take the right from your citizens to be stuck in traffic jam
How tyrannical!!!
_You hear a familiar tram bell, as a white-and-blue Combino departs the stop_
Mijn fiets?
+1
Can’t wait to build my 15 minute city. 😈
Honestly, this is exactly what I would expect and want from a sequel.
You guys are clearly doing your homework with the community’s desires
This is why I love PDX
Well skylines is a pretty good game save for the trafic. It was the only mechanics that would make you pull hairs.
But why paradox? They dont develop it
@App Treeline Yeah, i just recently realised Colossal Order is from my hometown Tampere, wouldnt have quessed where their offices reside tho. (Travel past them daily to work)
Dlcs dlcs, dlcs!!!!
@Kuutti wow nice
The detail at 3:33 of turning off your high beams for oncoming traffic is incredible and just an awesome sign for the game in general!
The small details really add up. This game is gonna be epic
Wow nice noticing
2:19 That 3 point turning is just impressive!
Millennials and zoomers never seen that before? Not very impressive really
@Burp Robroxyeah even tho i’m gen alpha
@Burp Robrox you show me it from an ai in whatever other city builder
1:49 I like that the tram’s pantograph is moving up and down and stops on turns when there is no wire overhead.
Good catch!
The probably most sought after changes when you believe the masses. Can’t wait to see what you guys have in store for us.
Making the AI smarter is one thing, but for proper city building you’re still going to need a lot of TMPE features.
no bikes – no buy
@Anton ShamrayThere are bikes, in the last feature highlight, they were showing parking lot where a bike was parked there..
@CherryThe devs on forums confirmed there are no bikes (as in people ride bikes in bike lanes etc…) in the release build of the game. Will probably come in an eco dlc in the future
@Cherry I honestly think those were motorbikes and scooters no ? I could be wrong (I got bad eyes )
I swear I’m going to be addicted to this game for months after launch if this all turns out the way it appears it will. It’ll be the city builder everyone has dreamt of.
I swear, Cities: Skyline 2 is set to be one of the greatest city simulator game ever. Every new bits of information makes me more and more excited. Bravo!
This game will put me into a cavern for ages and ages…