A Real Life Haptic Glove (Ready Player One Technology Today) – Smarter Every Day 190

A Real Life Haptic Glove (Ready Player One Technology Today) – Smarter Every Day 190

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A huge thank you to HaptX Inc. for letting me visit!
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I’m a huge fan of Ready Player One. Here’s our podcast episode on Ready Player One:

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GET SMARTER SECTION

If you want to know how this marvel works, just watch the next video… it explains Everything you want to know. I chose to break this up into two videos because it was so cool.

I asked HaptX for a blurb to explain their company. This is what they came up with:

HaptX is a multidisciplinary team of engineers based in San Luis Obispo, CA and Seattle, WA that builds advanced haptic technology. Their first product, HaptX Gloves, brings touch feedback to VR with unprecedented realism, enabling a new category of industrial training simulations. Founded by Jake Rubin and Dr. Bob Crockett in 2012, HaptX won’t stop until you can’t tell what’s real from what’s virtual. Learn more at haptx.com.

If you’re interested in working for them, here’s a link:

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Warm Regards,

Destin

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86 Responses

  1. JPE-2017 says:

    I’m a simple man. I see a Smarter Everyday video, I click. Never been disappointed yet.

  2. jesse lanting says:

    Kurtzgesagt, minute physics, now smarter everyday…. if cpcgrey posts a video this might be the best day of YouTube ever.

    • Kevin Steen says:

      You’ve also got Scott Manley talking about space today.

    • Gilbert Valenzuela says:

      Don’t forget casually explained

    • Paxton Hambling says:

      Now if Veritassium and Vsauce posted too, that would just be an overdose of awesome

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      Belqinor there is also vihart, real engineering, 3blue1brown if you want more amazing people to follow on YouTube… So If you want more Just reply here that i Will gladly show other channels haha. Just tell me your interests and stuff

  3. Om Hekde says:

    Oh i want to try that ..😢😢😢

  4. binky2819 says:

    Destin, why did you think that VR was something stupid? It’s great to see you changed your mind though.

    • Sean Miller says:

      noxabellus Elite Dangerous in VR is a pretty awesome experience. Sure it’s not the easiest to get working the way you want it to, but once you’ve got it figured out it’s very very immersive.

    • Just Another Person says:

      That’s why Elite Dangerous will probably be the reason I take the plunge. My needs for that don’t include getting a room and sensors organized for VR.

    • grantman102002 says:

      What are you talking about? The Rift cost over $100 more than an Xbox 1 and still needs a computer to run it… I love my Rift, but with the system needed to run it things can get pretty expensive…

    • Kevin Steen says:

      If you want a bit more immersion with Elite: Dangerous, there is a cheaper solution called TrackIR. It has an infrared light and sensor that you put on your monitor and a reflector that you put on your head. It will watch how you turn your head and translate that to the game camera automatically.

    • Callum Appleton says:

      Vr user here, it’s not as amazing as people make it out to be, you get over it after a few days.

  5. blvckraikage says:

    Can’t wait until this is readily available to the public. 🙌🏾 *The Future* 🙌🏾

  6. Siscon Oniichan says:

    I can’t wait to hang out with my virtual waifus with this thing. ( ͡° ͜ʖ ͡°)

  7. Kuma says:

    Next step, is this glove for other body parts, if you know what I mean.

  8. pizza rio says:

    sponsored by unreal engine 4

    unity need to step up their game

    • Garry Iglesias says:

      pizza rio – Clap! Clap! Clap! Another Dunning Kruger victim Moron !!!

      Beside name dropping game engine without ANY knowledge… Don’t you have burgers to cook for your highly qualified job ??

    • pizza rio says:

      awesome to see people respoding to two line of comment and made up their own assumption.

    • Garry Iglesias says:

      +noxabellus – «I have the wrong idea what an engine is when I am developing one myself» Which one ? What are your “achievements” ???

      Mine are simple, google my name, lookup for linkedIn and Mobygames… I’m not hiding pretending.

    • Metario says:

      Bu11sEyes lol when you’re able to fully decompile the source of games in unreal without using something like ida we can talk.. i enjoy hacking games that use unity by just using justdecompile to patch in changes because none of this is actually integrated into the engine and i can get to it all 😮

      unreal is objectively better, compile times are a bit of an aloof, but, i would really like to see half of the things done in unreal done in unity.. because I haven’t seen them.

  9. Jason Wilkins says:

    Interesting that you went from “vr is stupid” to “vr is great” just because of touch.

    • seigeengine says:

      +sharpieboss Not in the sense of lacking your basic senses it doesn’t. Not paying attention to every physical sensation you feel is a lot different from LACKING physical sensation of anything. Worse: having physical sensation only of the tethers that bind you and not the world you’re inhabiting. You might as well argue the only sound effect that matters in an FPS is gunshots and explosions, and everything else is basically irrelevant. Except it’s not. All the details, all the little noises matter. They improve the experience. And again, the primary problem is limitations on movement. If I can’t move freely, I can’t forget that I’m a prisoner in a cage.

    • Jason Wilkins says:

      All the little details don’t really matter unless you are looking for them. The brain has a very narrow pipe. Artistic mediums constantly prove how unimportant it is to have high fidelity.

    • seigeengine says:

      +Jason Wilkins The problem is most things outside of games have limited need or provide limited opportunity for VR to develop and flourish.

      What are the other applications exactly? Training? Educational (say, scanning an art museum and then letting people traverse it virtually)? Providing opportunity to experience things more intuitively who people that can’t? (hospital-bound children, for example?)

      All are niche applications. Training doesn’t need to push boundaries almost ever because there’s very little return beyond a certain point for the purpose of training. Most training experiences in VR are relatively simple compared to where gaming VR has gone, and most of them sensibly don’t use tech nearly as advanced. Educational is interesting, but there’s little money in it. Games are really where it’s add. Gaming is what? A $100B/year industry and growing? That’s five times bigger than the music industry at it’s peak. It’s a massive industry with enormous appeal, and a lot of money in it. It’s basically the only industry that has the means and interest to push and develop VR.

    • Evo Epitaph says:

      That’s a risk I’m willing to let China testbed.

  10. Stew says:

    Don’t think VR is going to catch on? It already has.

    • dirtbikesarelife 4 says:

      It sure hasnt caught on yet it still sucks and only dumb people have already bought it

    • grantman102002 says:

      you’re a sad troll. get back under your bridge. Talk about clueless…

    • seigeengine says:

      +SpydreX Official Yep, I also stop talking about and using things in preparation of the next edition instead of just because I’ve lost interest. That’s how that works.

    • Evo Epitaph says:

      “Hype is dying out”

      As like every major electronics hardware maker is scrambling to put out their own VR HMD in 2018/19.

  11. Ricky says:

    VR is getting us closer to the experience machine and that infinite pleasure thought experiment

  12. Paradise Decay says:

    Destin have you ever tried Oculus Rift Touch Contollers? – Closest I have ever got to the feeling of having my hands inside a game! And VR has been the future for me now for over a year!

    • Johnyknowhow says:

      I remember my first experience with the touch controllers. Was trying to click a button on a touchscreen monitor with my pointer finger in a game and couldn’t figure out why my fingers kept forming a fist even though I wasn’t pressing any buttons. That’s when I realized I needed to actually point my finger in order for the in-game model to reflect that.

      Coolest realization ever. That and trying to lean against a desk that wasn’t real and nearly falling over.

      I love VR.

    • seigeengine says:

      The fundamental problem of VR remains mobility. Without the capacity for functionally limitless unrestrained movement in VR, it won’t be viable outside very niche cases.

    • Sebastian Bledsoe says:

      seigeengine they have stations for about 2500 US right now that allows you to run limitless because it’s like a treadmill. They’re expensive right now, but eventually they will be very cheap, as with all forms of technology

    • aidan c. says:

      Paradise Decay

      Oculus touch is my favorite thing ever… so immersive, and it’s so fluent in games like robo recall!

  13. Ique says:

    MASTER HAND

  14. OFF Fishing says:

    Wow the future of vr just got real

  15. thejunkman says:

    Next up, the Rule 34 glove.

    • John Doe says:

      Full body suit, dude.
      Full body suit.

    • TheBaldr says:

      Haptic boxers

    • SittingMoose Shaman says:

      … John Doe,
      – the machine that’ll make the suits…erm, shall know each user’s physique and psyche rather intimately. What a way to keep each ‘club’ member – and lone wolf – up to snuff and on their toes! i.e. [full-time centralized, embedded electronica social surveillance system’s voice] ‘hack my server, will you!?! — engage nipple pinchers!” “Ya know, I set your debit/credit account back $190k for that total experience body suit you use… a bit much… Are you sure that extra brick of lasagna is worth popping $18k’s worth of lower torso sensitivity circuiting?” \Electronic nagging… great.\
      A brave new world we enter … … …

    • John Doe says:

      SittingMoose Shaman
      I’m afraid you misunderstand me. To clarify, are you saying that nipple pinchers aren’t a good thing?

    • TiagoTiago says:

      The teledildonics industry needs to invest in this tech.

  16. Abhinav says:

    The work they’re doing blows my mind. It looks like a world like Oasis is possible sooner than we thought it would. Just imagine a pair of Virtual Reality glasses, a pair of VR gloves, possible a vest too. all technology miniaturised and light weight, un-tethered. Amazing.

    • Bruce Vieira Lopes says:

      Abhinav lol, we are already working it for a while, just a few technicalities that still need to get out of the way, but we have been working on it for the last couple of years

    • Kevin Steen says:

      I just want a full body suit, with temperature control, to hang myself from the ceiling like a marionette.

      I think the best part of these gloves is the tape that stops your fingers from going through the virtual object.

    • BookTardis394 says:

      Kevin Steen
      Yeah I’m Ready Player One they have an entire Haptic Suit and they move around on a round treadmill, which senses which way they will move, and moves the other way

  17. RattyCZ says:

    Its insane what can you do

  18. Prashant Sharma says:

    6:18 Hmmm…. so they are already having talks with the military.

  19. Im Lord Guille says:

    Jokes on you I have already listened to RPO in Audible and loved it

  20. Sam Lennox says:

    Ready Player One is my favourite book ever & this video was really cool, thank you!

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