Are Horses OP?
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Eyewitness Intro (In the TierZoo Folder)
Horseplay – Red Dead Redemption Soundtrack
Gerudo Desert- The Legend of Zelda Twilight Princess
Riding the Jaxi- Super Mario Odyssey
Red Dead Redemption 2 Official Soundtrack – Braithwaite Manor Battle
Horse Race – The Legend of Zelda: Ocarina of Time
Lon Lon Ranch Orchestral Version
It’s important for potential horse players to remember that although the base HP stat is decent, the HP reduction from a broken limb is both permanent due to the lighter bone density of the legs and guaranteed to lead to an eventual game over due to issues with their blood circulation since they have a glitch where the hooves are necessary to help pump blood around the body. This is in stark contrast to many other player factions, where broken limbs can be an acceptable risk to ensure overall survival.
@nobody special Exactly. So in that scenario it doesn’t really matter if there’s terrible permanent debuffs or if their class traits glitch out and kill them–they were going to die anyways.
The colic debuff hits hard too
@Krankar Volund back when people still relied on horses, there was no way to treat a broken leg. That’s because horses have to spend the vast majority of their lives standing. They’re incapable of just sitting down and waiting for it to heal naturally
@Canox Even with todays medical knowledge it depends completely on the type of fracture. There was a fun movie that’s actually based on a real race horse, Dreamer, (remembered the movie but not the original horse, lol) that had a type of leg break that could be healed and she went on to run and win again… most of the time the break is not the right type to heal properly though so the horse is put down. Even with the right break the cost is astronomical and not all horses have a nature that will allow for it. The horse has to be held in a sling for weeks to keep the weight off the limb and heavily sedated horses has already been studied and their healing capability is far lower then a none sedated horse. Thoroughbreds and Quarter horses are considered “hot” horses and so usually more high strung… Mind you its not just the price and nature of the horse that prevents the attempt even with a break that could be healed, there are way too many owners who are completely willing to put there horse down because it seriously destroys the “value” of the horse.
@Krankar Volund there are a couple of reason. Even within horses they’re breed for different purposes almost like dogs. A racehorse has on average have thinner bones and a worse temperament. While work and ranch horse have thicker bones and better temperament.
I think mentioning the donkey’s value as a party member went underrated. While horses are relatively easier to understand and work with in a team comp, a donkey properly incorporated into a comp with a human farmer is INCREDIBLE. They can essentially fill the roles of dogs but BETTER in almost every way except for ease of care. But if the benefit is so large, that issue becomes less important.
Horses will always be the famous duo with humans, but donkeys’ value in an ACTUALLY WIDELY RELEVANT comp in the modern meta is something that I’d expect to see give them much more staying power. Horses are a fun build humans like to play with, but practically that’s only a luxury nowadays. The comp they became famous in is no longer meta-relevant. It’s hardly a rogue strat.
Want also to point out that Donkeys are better suited to protect herds than dogs…
Many points over the Donkey build were missed. Specifically, their “Moxie” ability. Donkeys are able to ignore all debuffs caused by intimidation from other players, making them capable of rushing down players who believe they are too scary for an equine to attack. While they may do the least amount of damage compared to other equines, donkeys deal the fastest damage. They also don’t get fear debuffs from nearby corpses.
While they may default to solo play, donkeys make excellent team players. While most equine players will only protect either themselves or others of their build, donkeys do not discriminate and will fight for players that are outside of their species, thanks to their high intelligence. For these reasons, it can even be suggested that donkeys are the most survivable of the equines.
@Vizual Edit0r No, if it was included in that stat, it would be really really low.
@Mega Blade Chronicles True although I’d argue that would be a point against the Donkey as the domestic dog is an important human companion class.
“Donkeys live a long time. None of you has ever seen a dead donkey.”
ability “moxie” Ignores intimidation*
pokemon players : *visible confusion*
Donkeys also tend to have more stamina than horses which is why they are more commonly used as beasts of burden, and in some places, they are used to guard livestock against wolves and coyotes. In fact, donkeys are known for attacking any animal that resembles a dog, including domestic ones.
You forgot to mention that horses are one of the only other animals besides humans to spec into the “hairdo” ability. That’s a solid +5 to stylishness and goes up to +12 when running quickly or swinging your head sideways.
100%, a lot of players don’t seem to understand just how useful the stylishness stat is in team finding and XP gathering
I love the breakdown this gives for players new to equine gameplay. I know that this video can’t get to all the nuances (I could talk about frame-perfect flying lead transitions all day!), but I want prospective horse players to know that the relatively low HP of equine builds (scaled for weight class) comes with serious challenges. In order to take perks that enable OP sprint speed and the iconic kick parry the horse relies on its legs a lot and injuries to them are run-ending. Especially to the feet, which can easily become infected in wet biomes. Because of the roaming playstyle of the horse, it is extremely hard for a horse player to rest for long enough to recover from a leg injury. Beware environmental hazards like soft mud, sharp loose stones, smooth mountain rocks, hidden holes, ice, and other terrain hazards because slipping and falling is the easiest way to pop a stifle or worse.
One of the advantages of other ungulates using horns to extend the hitbox is that horns tend not to be critical to mobility. So because horses use mobility strat as such a major part of their attack setup, kicking can be a higher risk move than you’d think. If a horse player misses and they injure that foot, they’ve lost the ability to escape. Part of why the high-INT team strategies with human players can be so OP is that human players with their tool use and building abilities can create relatively safe zones or equip gear to horses to mitigate some of their low HP fragility risks, and because of the horse build’s high endurance those safe zones can be in almost any biome. I do want to point out however that zebras and horses prefer flat terrain in whatever biome they inhabit and don’t do as well ascending or descending elevated terrain. The donkey build is somewhat more effective in high elevation maps and their INT stat really helps problem solving about how to get around hazards without broken wallhax perks like the bighorn sheep or mountain goat. In these environments the donkey’s sprint speed doesn’t matter as much as there’s no flat straightaways to escape and because they compromised on the mobility stat I think that’s why they lost power on the kick.
Another challenge to equine builds is that their digestion can be sensitive as well as inefficient. They do not belch to the same degree as ruminant builds so the gas from processed food has to escape the other way, and if they eat something that produces too much gas, impacts their digestion, or poisons them it can apply the dangerous status condition ‘colic.’ This is the number one run-ender for domestic horse builds. Be careful out there, and fellow horse mains remember: stay away from foxglove but you ARE valid to eat fingers, don’t forget your forward lunge has amazing distance coverage and auto-applies a morale debuff.
I am adoring the image of a mountain goat having wallhax perks. This is a genius comment.
I feel like they left something out by not including the Mule. It may be a cheese-build for one off casual play, but it does combine the best of Horse and Donkey.
@Jonadab the Unsightly One That entirely depends on who you ask.
Yes, one definition for a pony is any horse shorter than 14.2 hh. If you want to use that definition, you’re more than welcome to. However, there are also other definitions that more people should be aware of. These system of classification look at factors like stockiness, gaits, toughness of hooves, type of coat, temperament, and so on. Several equines, like Icelandics, Caspians, and Mongolian horses, fall under that 14.2 mark. Yet all of them are considered horses, not ponies.
If you want the clearest example, look up Caspian horses. Though small, they look nothing like the stubborn, stocky equines most people think of when they hear the word “pony”.
@Peter Knutsen The word “pony” just means a small horse. Seriously, that’s the actual definition.
That and the spawn rate isn’t as favorable for hybrids, those queues take forever and the gameplay can turn out very, um, unwell. Even stable hybrids like mules are sterile, which makes the entire main quest line uncompletable. It’s no wonder the devs let such things happen, but aren’t actively promoting it.
Mules are an upgrade. Less hp, but more torque.
@Peter Knutsen pony mains are not quite as fast as horses, but fill a similar niche as the donkey or zebra. they actually have two perks that are pretty good for how cheap they are, sure-footed and sturdy. sure-footed gives the pony main a dex boost in rocky terrain, allowing them to safely cross most areas without slipping or tripping. sturdy just comes from how squarely built the pony is, with a lighter weight being combined with a draft horse like build for maximum strength and resistances to both impact and cold.
There seems to be lots of confusion and misinformation regarding the “horses are originally from North America” part. Some people are claiming this is false information. However, it is technically correct. The ancestors to modern horses actually ARE from North America. Modern species are not. They migrated across the Bering straight crossing long before humans domesticated them, and spread across the entire world, ending up in Africa where they evolved into zebras. Then, North American horses went extinct and were later brought back to the New World by humans. This was several thousands of years ago. All modern horse species originate from Europe, Asia, or Africa, but those species are descendant from species native to North America.
Edit: I am speaking about the whole Equus genus (Horses, Zebras, Donkeys and Mules) here. Obviously specific species like Zebras didn’t originate from NA, but the next step up from species, Genus, most certainly did originate from the New World.
Horses in North America didn’t go extinct. They were hunted to extinction by human immigrants from Asia.
fascinating, did not know that. Any idea why they went extinct in NA as opposed to everywhere else?
@William Stewart It’s not inaccurate just because a “standard” person is ignorant. Horses evolved in North America. That is beyond doubt.
glad you cleared that up, because he doesnt in the video, which i assume leads people to believe he means modern horse breeds and genus’.
rather than genus; that are thousands of years old or older.
horses are pretty strong but they also come with the 1000 ways to die debuff, where domesticated horses will find the most obscure and insane ways to accidentally off themselves
Broke a leg – dead
Drank too cold water – dead
Spent just one day without eating – dead
A glass cannon if I ever saw one
Fun fact: when horse power was first invented by Scottish scientist James watt (yes that guy) in the 1800s horses only had 1 horse power but now due to breeding modern horses have roughly 3-4 horse power.
Source: trust me bro
Horses learned the Kaioken, obv
One series I think would be really cool for you to do is something along the lines of “how to make ___ balanced” where you would take an op species or a low tier species and discuss the changes you would make to make it more/less viable