Counter-Strike 2: Moving Beyond Tick Rate

Counter-Strike 2: Moving Beyond Tick Rate

Tick rate no longer matters for moving, shooting, or throwing.

Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.

As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.

You may also like...

39 Responses

  1. Pink ocean says:

    Valve rarely does something, but when they do, it’s bound to be special.

  2. o k says:

    Not just a game changer, its change for the whole fps industry! Insane

  3. FYATE says:

    this is the most I’ve ever seen a game get so much support from its community actually crazy

  4. Nevernamed says:

    I don’t play Counter Strike, but it’s really positive and encouraging to see Valve producing things of high quality, and knowing that a lot of people are going to enjoy it.

  5. Eren Biroğlu says:

    Valve proved again why they are never forgettable for the gaming world. They make us wait for years but at the end it’s totally worth it

  6. SectionEight says:

    Sub-tick updates are actually a pretty huge game changer. Could you imagine seeing this in more FPS games? It would literally make online fps games feel drastically more smoother to play than they have ever been in the past.

    Sub-tick updates would be to the FPS genre what Rollback netcode was for the Fighting Game genre!

  7. CallMeCharlie04 says:

    Community: We need 128 tick rate
    Valve: How about NO tick rate

    • YDKY says:

      @Tuhnu. It’s impossible to please everyone all the time, the most you can achieve is please some people some of the time 😅

    • Quaternions says:

      @King Doge Not necessarily. Depending on how events are handled, if all players are afk the server could also go afk and run no ticks at all

    • Quaternions says:

      @TheFourthJackelope that’s effectively what this is

    • King Doge says:

      @JGsource The server is updated on ticks, but now information can be collected in between ticks

  8. Andzijs says:

    Valve has a very interesting way of delivering the things we’ve been asking for… for years.

  9. Ramanand says:

    I even love the UI they’re using to showcase these changes. I wish they implement this in the game.

    • ZK says:

      @Kacpa2 csgo has so many commands you will most likely be able to mess around with them

    • Sarsour says:

      @Kacpa2 It looks distracting at first because its new and you’re not used to it. When it sinks into your second nature, you wouldn’t want it any other way.

    • Kacpa2 says:

      I only dont like the ui ingame, Centered HP and Ammo counters and those cards, seems distracting.

    • Adylbek Adylbek says:

      ui look like cross fire, isn’t it?

    • CapoFantasma97 says:

      I think it’s a given. The UI clearly seems remade specifically to be implemented, they wouln’t have bothered to showcase it as gameplay otherwise.

  10. Ashutosh Suryavanshi says:

    Agent 47 explaining different cs2 features is soooo calming. So hyped for this

Leave a Reply

Your email address will not be published. Required fields are marked *