Counter-Strike 2: Moving Beyond Tick Rate
Tick rate no longer matters for moving, shooting, or throwing.
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
Valve rarely does something, but when they do, it’s bound to be special.
@M05HI yea it was pretty bad when it was released, valve took over and made it way better
Lets not think about Artifact
except artifact
True.
Not just a game changer, its change for the whole fps industry! Insane
@Ender Wigin7 I’m not too sure, but very curious on how it works
@s Sallas don’t feed the trolls haha
This is what valve does
@Nikyaer Rollback, or at least server side predictions which most fps have
this is the most I’ve ever seen a game get so much support from its community actually crazy
@CheezyCheese Steam deck user
tf2 players:
@HIDARI Lol, Valve is one of the most Respected and community focused companies
@Ramble Roodle compares Valve that always appeared to evolve with Electronic Arts?
I don’t play Counter Strike, but it’s really positive and encouraging to see Valve producing things of high quality, and knowing that a lot of people are going to enjoy it.
did they actually make this one? or just outsource it again?
I’d hope so lol they haven’t done much but rake in cash the last few years
Valve proved again why they are never forgettable for the gaming world. They make us wait for years but at the end it’s totally worth it
@Turi lmao nice try
Worth the weight.
cough cough left 4 dead 2, day of defeat, team fortress 2, console ports, half-life
Not really, they gave up on TF2
genuinely curious what is new in the game besides no tick and graphics?
Sub-tick updates are actually a pretty huge game changer. Could you imagine seeing this in more FPS games? It would literally make online fps games feel drastically more smoother to play than they have ever been in the past.
Sub-tick updates would be to the FPS genre what Rollback netcode was for the Fighting Game genre!
Community: We need 128 tick rate
Valve: How about NO tick rate
@Tuhnu. It’s impossible to please everyone all the time, the most you can achieve is please some people some of the time 😅
@King Doge Not necessarily. Depending on how events are handled, if all players are afk the server could also go afk and run no ticks at all
@TheFourthJackelope that’s effectively what this is
@JGsource The server is updated on ticks, but now information can be collected in between ticks
Valve has a very interesting way of delivering the things we’ve been asking for… for years.
Not for TF2
I even love the UI they’re using to showcase these changes. I wish they implement this in the game.
@Kacpa2 csgo has so many commands you will most likely be able to mess around with them
@Kacpa2 It looks distracting at first because its new and you’re not used to it. When it sinks into your second nature, you wouldn’t want it any other way.
I only dont like the ui ingame, Centered HP and Ammo counters and those cards, seems distracting.
ui look like cross fire, isn’t it?
I think it’s a given. The UI clearly seems remade specifically to be implemented, they wouln’t have bothered to showcase it as gameplay otherwise.
Agent 47 explaining different cs2 features is soooo calming. So hyped for this