Counter-Strike 2: Responsive Smokes
Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.
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Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.
This is such a Valve way to reveal a new game
Basically yes
@The Unwanted new
@fcp just… port the skins over?? For whoever has them? Idk
@SpeedWeed It’s like if you took a house, and then replaced most of it and gave it a new address, but it’s still in the same spot.
These smokes will be absolutely game changing, no more one ways and less spamming in the smoke that’s amazing
@Sunsetbear If you were spamming them then you were using them wrong to begin with. What you see as spam could also be a well thought out strategy or tactic as smokes were used both offensively and defensively. Now this removes that because all someone has to do is replace the smoke effect with one more transparent and justify it with they could see through the smoke and it be valid. Also it removes all reasons why you would throw a smoke at the enemy team to blind them, and it removes the reason why you would throw it down for cover and subgiated it to a single minor inconvenience distraction to try to throw the enemy team off. Which is why you would see people throwing them at doors on dust2 and then not using it because they went to flank or attack from a different point or in cs1.6’s case to make the enemy team waste ammo and thus money by shooting at nothing, but that game you could shoot through some walls and doing so often either was a signal that you were really good at knowing the spot or you were hacking. This is the only use for it with this really other than to minor inconvenience annoy someone using a awp or scout.
@NinjapowerMS nah in reality even if the punctured holes were this big it isn’t too big of a difference since the spot Ts come out of are often narrow and even if the smoke could not be punctured the spam would have still worked, after the CT gets a kill he should be killed by another T because of the hole tho, sort of makes the CTs less campy because it is less safe
Only thing I don’t like is that it opens up a large circle when you’re spamming smokes. Would be cooler if its just bullet holes
It makes the gameplay MUCH more FUN AND INTERESTING, CSGO IS GARBAGE BUT CS 2 IS MY DREAM GAME
Just love how instead of cinematic trailers, we are getting deep dive into gameplay improvements.
Feels like old valve again.
@ssjaken
PLEASE!
I BEG YOU!
@ssjaken that’s wholesome
fr i hate cinematic trailers
Now they just need to fix that stuck door and it’ll be perfect
Shut up, don’t jinx it!
This is not ruining Smoke plays. This is making them even more agressive
Exactly now no one is gonna spam smoke because the moment you do you will give up your exact location to the enemy.
@Luboš dude… It’s not a one way when they can see you back 😅
It may be an issue in low level play, but it’s not gonna be oppressive like a low tier player abusing a one way.
@Luboš lol
this is making them useless for noobs with spam to it or using 1way every round 🙂
One of the best video game updates I’ve ever seen, I wasn’t expecting this at all valve impresses me as usual
@Arminas Gamer yeah pretty much what I’ve been saying. It’s the reborn version of csgo not a New csgame. It’s not as exciting as a new sequel but it’s needed for the game, source 2 does look incredible but yeah it’s not a sequel but a massive game update.
@Ruzi Nuk3 Studios dumb take. Dota 2 was moved from source 1 to 2 and is same game just improved. Same here as u can see is same game just improve. Cs and css looked completely different. Shooting guns felt different. In cs 1.6 u coild wallbamg almost any wall and physics was different. Also hitregs was different. While here just light and maps and textures and smokes and few other features improved or added and will gonna be updated from time to time. It’s not a new game it’s just transferred to new engine so they can implement eveything they been working on planning on working. As they were limited.
First the TF2 updates, now this. It’s awesome!
@Lasse Kongo if you say so, yeah, it´s a dlc too
@Ruzi Nuk3 Studios Engine diff my guy. I guess csgo is just a DLC for css
Haven’t played cs since go almost 15 years, but this implementation of smoke is outstanding!
@David Anderson same here
hah I haven’t played in like 16 years, but now at 40 years old I’ll start again 😄
Valve drops feature trailers without even making a trailer for the game first
Absolute legends
@SteelTarkus ofcourse
@thecannedslapHow so?
@BH4x0r this is just ignorant
@Ceaer and OW is in my opinion a knockoff of Team Fortress
This is really exciting, can’t wait to see Source 2 used more by valve
I think we all know what wed want to see in Source 2
When the smoke first popped and made a big circular cloud I was like “eh, looks fine I guess”, but seeing it get dissipated by explosions and bullets passing through them actually made me say “holy shit” aloud, because that not just a really cool technological feature, but will completely adjust tactics for the game and introduce a new element of strategy to using and countering smoke grenades. Bravo!
Glad to see you back in the business of making big games Valve.
That new smoke looks like a great update that will bring some cool gameplay.