Destiny 2: Lightfall | Neomuna Environment Trailer
A neon metropolis.
Travel to a destination unlike any you’ve explored in Destiny 2. Cross paths with bone-chilling Tormentors and valiant Cloud Striders, join the fight against the Shadow Legion, and prevent devastation in the technologically advanced secret city of Neomuna.
Learn more: http://bung.ie/lightfall
FOLLOW DESTINY:
Facebook: https://www.facebook.com/DestinyTheGame
Twitter: https://www.twitter.com/destinythegame
Instagram: https://www.instagram.com/destinythegame
Discord: http://www.discord.gg/destinygame
FOLLOW BUNGIE:
Facebook: https://www.facebook.com/Bungie/
Twitter: https://www.twitter.com/bungie
Instagram: https://www.instagram.com/bungie/
⠀ ⠀ ⠀ ⠀
Dive into the free-to-play world of Destiny 2 to experience responsive first-person shooter combat, explore the mysteries of our solar system, and unleash elemental abilities against powerful enemies. Create your Guardian and collect unique weapons, armor, and gear to customize your look and playstyle. Experience Destiny 2’s cinematic story alone or with friends, join other Guardians for challenging co-op missions, or compete against them in a variety of PvP modes.
I’m excited for a new legendary campaign. Witch queen was a big step in the right direction, and I’m hoping lightfall is even better
@Colbey Gallucci I don’t really care if it’s the same enemies if the enemies we have are fun to fight as is and giving them new stuff every expansion to make them more interesting is good enough. The enemy variety is already pretty good and the new darkness enemy looks as interested as hive guardians were if not a bit more
@Hitogami well that’s exactly what he got and he’s complaining lmao
@Colbey Gallucci i honestly think the price is deserved considering you have a WHOLE year of content for it and you can also buy it for literally 40% off on key websites like g2a
@Loli King I’ve been soloing legendary after coming back to the game, haven’t played since the light cap was like 500 or something. It’s still pretty easy, but a lot more fun than vanilla enemies.
@Justifano Normally I wouldn’t use a raid boss as a justification to that end, but considering how unique of a boss he is I’m kind of leaning in that direction. There really isn’t anything like Rhulk in any other part of Destiny; he doesn’t just stand in place and fire off big, splash damage shots from a giant gun, nor are his attacks mundane and repetitive. He’s swinging his glaive around, dashing across the map, firing off beams of orange nightmare energy at varying angles and occasionally punting you in the jaw if he decides you’ve gotten too close. All this while you’re forced to dance around the onslaught and focus down a plethora of weak points just to be able to hurt him, and even during damage phase he doesn’t stop trying to push your shit in. I still haven’t beaten him in earnest yet, but having come damn close and seen most of what he has to offer, Rhulk makes me very excited for what future raid bosses AND enemy types could play like.
Loving the stark contrast between the technowave Neomuna architecture and Calus’s Pyramid tech. Can already tell that this expansion is going to be very pleasing aesthetically.
I hope that most areas aren’t closed off to strikes and story only. I like the exploration of these places
Destiny always have those closed since D1
I really wanted to explore the darkness city in WQ, it looked so interesting in the strike there.
God I love Calus’s voice. Also cool to see we’re going back to the vex network (I think that’s what it was. The place from splicer) in 1:11. Probably my favorite Destiny environment to this day
Yep that looks like the Vex Network alright
Seeing Calus have a pyramid themed Almighty just sitting there is gonna be such a good and chilling place to explore
@FrostedLogic or. And I’m just taking a wild guess here, but it’s a new ship that just looks like the almighty.
I’m just glad Calus is back, one of my favorite characters in the game.
@John Lakeman its not, its the almighty my dude
I think it’s “the leviathan reborn”.
please god bungie let this be a taken king sort of thing and have that as a new environment in addition to the city. or not even taken king, but forsaken
Love the look at the location. The neomunan architecture and calus’s pyramid architecture are easily distinguashable and both look amazing. Cant wait. Also tormentors look threatening af and im here for it. Almost time to fight some mini rhulks
I really loved the verticality in the last mission of the red war campaign where we were able to explore the last city. Glad that’s coming back
I love retro-futuristic vibes in any game so this expansion is automatically gonna be my favorite
The game capture in this trailer is definitely a step up.
Vertical environments have always been super interesting in Destiny, so I’m having high hopes
But there’s only been one vertical environment in all of Destiny. The EAZ. But hopefully it’s as good as that one environment.
No pun intended
@Thecanadian shameless plug: be sure to look out for a “based astocyte enjoyer” when ur doin ur weeklies, thas me!
@Drake Hershberger it’s all about learning when to blink. I’ve ran blink permanently for years in both pve and pvp, though i am much more a pve guy. i wonder if anyone else has done the entirety of votd with blink on, and never switched for glide at any point.
@ghost420 I love using blink, but I can’t manage to drop a long distance and survive with it, so I only use it in the crucible.