Project: Playtime’s Buggy launch Explained
I didn’t ever expect Poppy to go multiplayer, I DID however expect it to be as broken as it is.
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Music in this video:
Rise to Power – Christoffer Moe
Super Mario bros underwater theme
Cheese and Crackers – Arthur Benson
She is Whimsical – Arthur Benson
Life O’ The Lavish – Jules Gaia
Callout – AGST
luv – bomull
Gone for Days – OTE
A product being broken during alpha is understandable since the game is nowhere close to finished.
But the fact that they’ve already added microtransactions is not a good sign
@Infinite Mausoleum if not that’s still something that should have been immediately noticed and fixed. If it is a bug it’s incredibly irresponsible to leave in the game on launch, especially to mostly kids
@Crystal 959 The double charge thing is likely a real bug/oversight, probably in whatever they’re using for currency conversion since Spiff said it works with USD. They’re not *that* evil. Yet.
Its poppy playtime-_- from the get go it was made to make money and nothing else. Although this game genuinely looks fun I doubt their gonna spend money to actually fix these problems and hire developers that are are fit for this game
They’ve done NFTS, said they were planning a movie, AND started selling overpriced merch after chapter 1. Yea, they be like that.
@Rapt0r Yes, but if they don’t need the money now already, then they also don’t need to put a full on battlepass in a game that released as a complete mess. Of course they’ll need to get in money to make the game worth it long-term, but it’s just a thing about decency to wait on that stuff for a week or two after release until the game’s more fleshed out, you know?
Man that was fun. Poor Phil couldn’t get in a single damn game. It was fun seeing him playing Peggle tho.
@Joe 527 fairly sure it wasn’t a steam problem, considering how many times Phil uninstall and reinstall the game, accepting many friends’ invite, restarting his computer, using 2 different VPNs, and literally showing on stream how long the game took to relaunch (about 30 minutes)
That more of a Steam Problem then Project playtime Fault Even Really good Games like Monster hunter Have This Problem with Online only for your Country too!
@Crystal 959 nonetheless we got more of Phil Playing Peggle out of it, so I’m happy
To be fair Phil lives in Chile and he’s said his internet service from there is horrible so that’s at least part of it. But still, game’s broken beyond belief
I was about to say that lol
I played the game for a bit, it ended up lagging so much that players I had killed would just come back to life, it was wild. Also falling out of the world at the start as a player makes you spawn where the monsters spawn.
@EXP Sanity It’d still be buggy, but even more unplayable.
imagine what wouldve happened if they didnt delay it to bug fix
@Chelsea Murray sorry
Lotta bugs with your spelling there bud.
What do you expect i mean its early access tho so theres is still a lot bug
If I’m understanding this correctly, the devs that made this had very little experience making multiplayer games and were rushed. This is entirely the company’s fault for not getting devs that know how to make this type of game and for rushing the devs
@MettIQ No, I’m saying that games take elements from one another all the time so saying one is a ripoff from one another just because some ideas from the game were put into it is a bit dumb considering the amount of other games that do the same. It’s alright as long as they change enough so that they’re not a complete copy.
@Nobody’s_here07 I already know that? Lol are you just trying to prove you’re smart or something?
@MettIQ A lot of games tend to take ideas from one another but with a spin.
Sonic is a platformer based on momentum while Mario is a game more focused on precision platforming.
PUBG is a battle royale shooter game with more warzone-like graphics while Fortnite has a more cartoonish-like vibe.
Temple run has an Indiana Jones like estetique and the game has more focus on precise timing and reflexes with it’s sharp turns and obstacles in every corner while Subway Surfers is sort of more lax as you only run on three lanes with constant power ups.
Chess has 16 pieces in total for each player with certain pieces allowing you to move in different ways to capture their king in an 8×8 squared battlefield while checkers only has 12 pieces for each player that can only move diagonally where your goal is to take out all your opponents pieces in an 8×8 squared battlefield.
@Nobody’s_here07 No, all I was saying was how notable the similarities were to DBD as if they were trying to make money off of the idea similarly to the NTF scandle
@TophatKiyaki I agree, DBD has a very lackluster gen system and I like the idea Poppy Playtime has
UE4 Dev here, from the looks of things, a good chunk of errors like the clipping upon being sent to Wulog are actually Server Replication Issues.
When making a game like this, you will have to select what data is being replicated to the server at all times, and then manually send other data through “MultiCast”. If I had to take a guess on the issue here, the game never manually sends any data, but instead replicates every single variable each frame, overloading all of the servers and leading to bad replication.
@Alexandra McGinnis Oh, okay so, the map itself isn’t the issue here, those are persistent and load on every machine off of disc. However, the players themselves are streamed in and only spawned when needed.
Objects in unreal have “Variables” used for ingame functionality, so, for instance, “LHand” will be true if extended or false if not. Typically, you have to manually sync these variables using Multicast events. It looks like instead, they used the variables without any manual syncing, instead turning on a mode that syncs them every frame, overclocking servers. Hope that helps!
So if I got this right, a strategy many game use is to basically keep a “copy” of the map on each player’s game. But only relay and duplicate information about where other players are?
I’m no programmer, but that what I’m getting.
But this game decided to have the map replicated with each player and the player’s movement. Causing all these issues
Makes sense that it’d be the case. Sounds like a multiplayer exclusive problem, something the devs likely never had to encounter. Hopefully the info gets to the right place so they can rework stuff before it gets to be a bigger pain
@Pale Captain Wolf Kayls Yup, in the flesh lmao
Ohey, the Broadside fellow! (Or “Shipwrecked 64”)
Never forget: You only ever have ONE gamelaunch. Make it count.
@jackthehacker05 omg wow
@JachymorDota also no just because you can buy something in a early access game doesn’t make it fully 100% released that’s dumb
The game isn’t out yet remember this is early access
unless you’re final fantasy 14
@Rapt0r If you sell the game or things in the game, it is launched. No buts or ifs.
There’s something I find pretty depressing seeing this drop as early access and already have working micro-transactions…
@venus diedthe problem isn’t the fact that is free. The problem is the fact fact is an early access game. They basically added microtransactions to a game in which it’s current state is made for beta testing.
And before you say “they wanted to test the microtransactions”, couldn’t they replace it with in-game money, like Disney Speedstorm? It’s beta also had a battle pass, but with in-game money
@Leonel Well like I said, I find it depressing a game could be released like this.
I’d be fine with the micro-transactions if the game was a lot more stable. Even by early access standards is way too buggy.
There’s also no guarentees they keep the micro-transactions for cosmetics only and with how this released and past controversies with Poppy Playime stuff I’m not optimistic.
I mean, why do people care? It’s like saying “damn random people buying clothes, I don’t like it!”
@Cam Harkness ah I’m glad we both can agree
I think I kinda worded it badly on my part sorry for that, but I agree with everything yall said
@venus died and all of our points legit are, it’s fine to have micro transactions, it’s just when the game is buggy, or in early access (aka, free beta testers) that’s a problem.
Reading your whole comment you like, partly get what we mean while still misunderstanding us.
Love how it just came out and
everyone is putting in their titles that it is the buggiest mess of a game
Early access isn’t an excuse, the point of early access is for the player base to give feedback. But this is clearly unnecessary seeing as the game is unplayable. They don’t need the community to point out how shit it is rn
@Bagaspati Prabaswara when did “early access” become “excuse to be completely broken on release”
I mean… it is a HUGE mess of a game. I’ve seen wip games made by teenagers with more polish than this game.
@Kaiju Ultimax “constant central server disconnects” splatoon players be malding at this (i am splatoon players)
@Gabriela Borges “it’s early development”
You skipped apart of the sentence. It’s what everyone says during trailers and the like.
My point you missed was, anything else that even looks bad in trailers, or even demos (early access is basically using people as a free beta test) tends to be bashed, while pokemon ends up having a lot of defenders even if the trailer looks bad.
That was the point.
I’d say Huggy is the worst monster to deal with. The mini Huggys are so annoying cause they really make it so you can’t do anything (especially when you’re in a lobby with only like 2 other non-monster players). Mommy is definitely the second worst with her crazy movement capabilities. Every Boxy I’ve fought hasn’t done so well, but maybe that’s just cause they don’t know what they’re doing.
When you try to turn an ok indie game in to a franchise 😂
@Pale Captain Wolf Kayls fr
hello neighbour…
@bunn no i meant VHS lol. the one hyped up to be DBD’s replacement. it never went anywhere and everyone just plays dbd
@theFishy Shittiest argument 2022
@theFishy
You seriously don’t remember _why_ the IRS wanted to get onto crypto bros’ asses?
You _really_ can’t remember any of those video essays documenting Mob’s responses to a kid saying “no” to them?
Sorry, that’s my fault for holding higher expectations.