Roads Tools I Feature Highlights #1 I Cities: Skylines II
Welcome to the very first episode of the Feature Highlights for Cities: Skylines II!
Roads are the backbone of your city and our first episode focuses on just that – Road Tools. Learn how building roads is more flexible than before with a variety of new and returning options!
Read the full Dev Diary HERE!
https://forum.paradoxplaza.com/forum/developer-diary/development-diary-1-road-tools.1590300/
Footage captured In-Game is not final and might change in time for release.
Pre-Order Cities: Skylines II NOW!
https://www.paradoxinteractive.com/games/cities-skylines-ii/about
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Everyone: Dreams don’t come true!
Cities Skylines 2: Hold my beer!!
Hold my water pipes*
yeah this one video alone is SO PROMISING 😀 one of the most annoying thing to work with in CS:1 with all those mods and then it is still a pita… now it just looks nice and fairly easy
I was expecting more than that… I was expecting more streets/roads colors and materials (concrete or tar, changing it costs and duration), light poles options (lights colors and models to choose), I wanted see holes in the roads if you don’t put maintenance buildings causing car accidents or a slower traffic , I was expecting something like nodes controls mod to allow us to change offset of corner in the intersections and would be nice see our streets being constructed by the sims in cs2 in real time, this could bee very fast like animations in time lapse videos with trucks and workers , imagine soo cool seen a bridge been constructed in front of you…
@Pedro Garcia It was always going to be CS1 with mods, cause the mods added all the things that people wanted. Maybe animated building can be added with mods in CS2?
Let me get in the other lanes!!!!
Never thought in my life I would be excited watching a roundabout tool being presented but here I am
What a time to be alive 😅!
@Blackbird yup the gen z era 😞
it used to take so much time to make! glad it’s finally in the base game
SAME
​@Dj Vic4U yeah
Cannot wait for Skylines 2!! I played the original so much… I gave it up (along with all of my free time) when I started making videos. But this changes on Oct 24th!
Welcome back!!!! It really looks like old players are coming back to enjoy the heck out of CS2.
True crime by day, cities skylines by night lol. Ps love your videos!
Love your videos, funny to see you commenting in other stuff!
Jesus Christ, Adrian. Didn’t expect to bump into you here. Love your videos!
Love your videos man!
I love that the water pipes will automatically be built “underneath the roads, right where they belong.”
i have found my people
Why include them at all then. This is dumbing it down.
@indiegrungepunk This is just using the Simcity 2013 method. They’re still included so that you can see which buildings are low on water/power.
Me too, me too!
City Planner will rejoice
Never been so excited about roads in my entire life
Country roads 2: electric avenue
Except for highways, they need to be removed now
2:04 man wearing golden tux is definitely a shiny pokemon so I expect you’ll be catching 3 of those in a row.
This is outrageous. That part when the highway exit was built with a proper realistic sliplane almost made me cry in excitement
I currently need like 6 mods and 10 minutes to make a decent sliplane like that
You only need two mods and 30 seconds to make something like that. Node controller and IMT.
@mxdanger 3 mods, move it is basically required to get the angles right. Maybe road anarchy too
@teepicgamer73 True, although Move It! and Network Anarchy are kind of the mods everyone gets first.
1:57 Look at the two people on the right crosswalk. They start running because the pedestrian light starts flashing that it is about to turn red. Simply insane! 😮🤯
Omfg, I didn’t even notice that! I have to say, I think this is the best sequel to a game I’ve seen in a while.
Nice spot. Pedestrians also seem to stop whenever a road is altered, presumably to recalculate pathways.
Woah 🤯 The level of detail in this game is going to be insane
Cars rein supreme once again! All hail the almighty car and truck!!
That merge scene looked unreal 2:37.. super super promising !!
It’s beautiful, only have I ever seen it in wet dreams
That was probably the most important part of the entire video for veteran builders and they just glossed over it as B-roll footage lmao.
Lane mathematics done right… Add one line that then goes off, instead of reducing the number of lanes of the highway
I know right, simply amazing.
For real. Absolutely stunning.
Everything I’ve wanted since SimCity 3k is finally here. We’ve finally entered the new generation of city builders. Thank you CS2 💛
Do you know what I really miss from 3K? That you have a region to build and each map has limited resources. In the middle of the map is a space to build a space port for example, combining the resources efficiently. This feeling of just building is kind of a void to me, lack of a proper challenge.
Thank all the peeps that actually paid for cities dlc
@TaunTaun Rex😂 I bought every DLC just cuz I wanted a second one
This is such a proper sequel. The original will be missed, but it prepared us for this!
That’s whats sad about direct sequels, the original game is always left to die😢
If this is a taste of what’s to come, then it really is time for CS to retire.
The one thing I’m still really hoping for, is correct population density amounts, and a lower US bias to city building. Remember in the first game, building in the European style just felt like the US style with a mask on
@fatchip64 are you kidding me?! Although true, but after what happened to SimCity, this will be a beloved game for many fans. It will never be forgotten.
@fatchip64
The old game has outdated game engine. So whoever created mods has to work with the tools that they are given.
So, there’s only so much that modders can do in the old game… all because of the game engine.
Now, hopefully, let’s see what modders can do in the new game using better modding tools in a new game engine.