I Turned an Entire Planet Into 100% Pure Lunacy – Planet Crafter

I Turned an Entire Planet Into 100% Pure Lunacy – Planet Crafter

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I Turned an Entire Planet Into 100% Pure Lunacy – Planet Crafter – Let’s Game It Out


Check it out on Steam ► https://store.steampowered.com/app/1284190/The_Planet_Crafter/

More about The Planet Crafter (from Steam):

From Hostile to Habitable
You are sent on an hostile planet with one mission: Make it habitable for Humans. You’ll have to survive, collect resources, build your base and machines in order to heat the planet, create an atmosphere with enough oxygen and eventually geo-engineer an entire planet!

Survive, Collect, Craft
Gather minerals and resources to survive. Craft all the tools you’ll need in order to fulfill your mission. Explore old crashed ships and ruins and discover a planet full of mystery.
Build you own base
You’ll need a base and all sorts of machines to make yourself at home, and be able to bring life on this planet!

Key Features:
Character Thirst, Oxygen, Temperature, Health Mechanics
Base Building
Mining ores
Build machines to create atmospheric pressure
Build machines to heat the planet
Create a biosphere with oxygen
Create life on a planet!

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32 Responses

  1. Let's Game It Out says:

    HYDRA GIRAFFE PLUSHIES NOW AVAILABLE! Limited stock, get it while you can! https://bit.ly/HydraGiraffe

  2. Cringedailydude says:

    After all this time, Josh has finished making yet another hell hole.

  3. Mint Toast says:

    I like how he explains everything like he’s explaining a master plan

  4. SexyEarHair says:

    I would love for a special episode where Anthony comes back and just tours your “creations” and yall just goof around.

  5. Jim Crawford says:

    Publisher: “How many people have you asked to stress-test your game?”
    Game Devs: “Only one.”

    • winter world, ants , games and lego says:


    • Ossie Halvorson says:

      Pay a company to find a couple bugs and write boring reports, versus pay one YouTube boi to break absolutely everything on video. The choice is obvious. lol

  6. Gawf says:

    Note to self: do not eat while watching Let’s Game It Out. I nearly choked to death and have learned that taco is very difficult to remove from a keyboard.

  7. Sif The Savior says:

    Josh’s existence is proof that we don’t live In a simulation, cause if we did he would have figured out a way to make it a hellhole by now

  8. Mr. E says:

    is anybody gonna talk about the AMAZING editing? its like a cherry on top of this beautiful chaos

  9. Ryan Yeager says:

    “Is there a limit?”

    “I can’t find it.”

    Even gods have Limits. Good to know.

  10. Yarnosh says:

    I love that the fall into water just delays your death. I can totally imagine how that code was written. You had a “falling” flag and/or a “fallStarTime” that’s not cleared until you contact ground (regardless of how fast). If fallingFor > 3s or something means you die.

    • UltiMaxKom says:

      @timicesq Zzz A flag is just a boolean, a state. You practically can’t avoid using states. Plus, nothing handled by human is prone-proof. Flags, list, strings, etc. Give those to an incompetent programmer, expect an incompetent result.

    • Matt Zurligen says:

      This used to happen in Minecraft, long long ago. If you flew around in creative mode for a while, then landed, you’d hear sound effects as if you fell a long distance, even if you only fell one block when you deactivated flight.

    • timicesq Zzz says:

      Yup. The flag should be cleared when you touch the water, but it’s not. Another proof that using flags is almost always error-prone and should be avoided.

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